
I SoStoned
|
Posted - 2008.10.06 20:46:00 -
[1]
Speed, while annoying when taken to the excesses currently used, does not really need to be hit at all.
What needs to be adjusted is the ability to A) Engage & pin these ships down, but not remove their ability to disengage & escape entirely. Specifically by enhancing the range of speed reduction modules (or introducing a larger class of module with greater range but higher fitting requirements).
B) Engage these ships and actually do some damage to them. Currently drones and missiles are largely ineffective against speedfits. -- Drone velocities should be increased considerably, and return range (currently leading drones beyond the commanding ship's range and then warping leaves the drones sitting dead in space). Drones without targets should return to their launching ship immediately or switch to another target. -- Missile explosion velocities and explosion radii need to be expanded considerably. Currently many missiles have the ability to overtake speedfits, but the pitiful explosion rad/velocity renders them wholly ineffective. This flaw completely removes entire classes of ships from the combat arena.
Tech 2 ammo, specificall, needs to be looked at very closely, especially those that have effects on the ship as a whole (speed, cap regen) as these stack where effects that are weapon-based (tracking, cap use) only affect the single weapon loaded. Bringing a ship's speed or cap regen to a standstill to use an ammo type renders that ammo type useless, if not more dangerous to the user than target. Again, these 'nerfs' eliminate entire ship classes from the combat arena (specifically: missile boats!).
T2 'high accuracy' missiles (javelin/precion) specifically need to have their 'nerfs' shifted to a per-launcher affect. They should also have their explosion velocity increased considerably as their primary role is to hit speedfits (not distant targets, as the range on jav/precision is only 3/4 that of standard T1).
Better yet, remove the heavy nerfs from all T2 ammo entirely as the detriments have made the only viable ammo used in PvP (for the most part) Faction. |